Concept Artist

AddClear
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Posted
June 22, 2026
Full Time
Anywhere
Remote

We are an Indie Studio looking to hire a Full Time Concept Artist/Visual Developer. We are in very early stages of development of our first game and need an Artist to work alongside our core developers and Art Lead. 

 

Ideal Skillset: 

  • Perspective and Drafting: An absolute mastery of 1-, 2-, and 3-point perspective. Designs must look like they can physically exist in three dimensions.
  • Anatomy and Figure Drawing: Deep structural knowledge of human and animal anatomy (and how to stylize or exaggerate it realistically).
  • Lighting and Value Structure: The ability to use values (shades of light and dark) to establish mood, depth, and focal points before even touching color.
  • Color Theory: Understanding how color relationships invoke emotion and simulate real-world atmospheres or cinematic lighting conditions.
  • Design Thinking and World Building:
    • Visual Storytelling: Infusing history and narrative into a design. For instance, a vehicle shouldn't just look cool; its dents, dirt, and engine layout should tell the user where it has been and how it functions.
    • Research & Architecture History: A great artist draws from real life. Knowing the difference between Gothic and Romanesque architecture, or WWII-era vs. modern military tech, makes fictional worlds feel grounded.
    • Iteration and Speed: Generating dozens of loose, distinct ideas (often called "thumbnails" or "silhouettes") rapidly so the director can choose a direction.

 

Additional Details:

  • Experience: None required but need a portfolio of previous work/projects.
  • Game Details: 1st/3rd Person Shooter, Scifi/Fantasy/Horror
  • Pay: TBD after interview.

 

How to Apply:

Send us an email with your portfolio.

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