Fire Hose Games is looking for an experienced Concept Artist to join our team working on an unannounced sci-fi title! Our studio is fully-remote, and successful candidates may work from anywhere, provided they are able to sync with the U.S. Eastern time zone during core team hours. This is a full-time position which can be structured on either an employment or contract basis.
As our concept artist, you’ll help create and develop the visual style for an in-development science fiction game. You’ll envision and develop everything from spacecraft to space junk, working with other artists and developers to take concepts from initial sketches through to approved designs. Experience with other fields of game art design and implementation is a major plus, and we’re happy to have you as involved with development as you’re able to be.
DEI is important to us, and candidates from diverse backgrounds are strongly encouraged to apply.
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Qualifications
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Additional Information
All your information will be kept confidential according to EEO guidelines.
Fire Hose Games is the Boston-based (but fully-remote) independent game development studio behind titles such as Techtonica, Go Home Dinosaurs, Catlateral Damage, and 20XX.
We pay good salaries and our generous benefits package includes health care, dental, unlimited vacation/sick time, 401(k) with matching, excellent maternity/paternity leave, and flexible work hours. Fire Hose hasn’t crunched in years and we don’t intend to start.
Our company culture is inclusive, supportive, and fun. We strongly encourage applicants with diverse backgrounds and voices to apply, and consider relevant experience in all its forms. We hope to hear from you!
Techtonica is a first-person factory building game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.