We are looking for an experienced and talented Senior Character Artist to join the development effort on our exciting new game “Project D.”
The project is a third person horror game with experimental narrative, a return to the genre that Sam previously explored with Silent Hill: Shattered Memories. Candidates with experience of shipping a third person Unreal title on console are preferred. We're combining AAA experience with indie agility to deliver a big, ambitious game and are assembling a small team to make it happen. You will be joining the project during early development and setting the tone to establish the game's look.
This is a full-time position on a remote team. Our studio is based in Brooklyn, NY and occasional travel to New York City may be required. Currently, we cannot offer visa sponsorships to non-US citizens, but all are encouraged to apply.
Applicants from traditionally marginalized identities within the game industry are highly encouraged to apply. Half Mermaid Productions does not discriminate on the basis of race, color, religion, gender, gender expression, age, national origin, disability, marital status, sexual orientation, or military status.
If you have any questions or encounter any issues using our job application form, please email jobs@halfmermaid.co.
Responsibilities:
- Work closely with the Lead Artist, Creative Director, and Narrative Designer to design and create a cast of interesting and nuanced 3D characters.
- Work from concept art and/or scanned 3D actor meshes to create high-quality game-ready assets.
- Help drive and improve the character creation workflow, including path-finding efficient ways to meet the game design requirements.
- Ensure that all character assets are game-ready for the rigging and skinning, and work with the animation team to troubleshoot any issues.
- Work with external partners as well as our internal team to help ensure that a consistent style and quality is maintained.
Required Skills:
- A love of narrative-based games and a passion for story-telling!
- Remote work requires a proactive attitude, a high level of self-motivation, great communication skills and the ability to self-organize
- Previous experience in a professional game development environment, with at least one shipped Unreal product
- Experience creating game-ready characters from scanned 3D meshes as well as traditional character pipelines
- Good technical understanding of current UE5 character and animation tools and workflows, including MetaHuman
- A high level of written and spoken English.
- Portfolio demonstrating strong examples of:
- 3D modeling and texturing of realistic human characters
- A good understanding of human anatomy
- An eye for realistic detail and nuance
- Examples of realistic skin and cloth material creation
- Examples of your workflow stages from start to finish
- Expert proficiency in:
- Maya
- Zbrush
- Substance Painter
- Photoshop
- Unreal Engine
- Marvelous Designer or equivalent package
- XGen/Groom or equivalent hair creation process
Nice-to-Have Skills:
- Experience using Metapipe or similar MetaHuman workflow
- Understanding of morph target generation for facial animation
- Experience of Unreal cloth simulation
- Strong understanding of current production processes
- Experience working with external partners
Additional Details:
- Studio: Brooklyn, NY
- Category: Art
- Type: Full-time
- Min. Experience: Senior Level
- Salary: $80,000 - $110,000
Half Mermaid Productions is an independent video game studio founded by Sam Barlow. Our mission is to create authored, player-centric stories across the spectrum of narrative genres. Our game IMMORTALITY was the first ever indie game to get a perfect 10/10 in Edge Magazine and won BAFTA, GDC, and IGF awards, holding its own against AAA titans.
Our Mission
To create authored, player-centric stories across the spectrum of narrative genres.
Our Values
As the founding members of Half Mermaid, we worked together to establish the following values for our studio. For an in-depth explanation behind each of these pillars, please visit our Brand Value Deck.
- Community. Our studio was founded in Brooklyn, outside the central hub of the game industry and surrounded by the deep history of storytelling, art, and culture in New York City. We have the opportunity to enrich the development of games around our home, and the responsibility to include and amplify new and underrepresented voices in our scene.
- Innovation. We are driven to create new game genres and push the boundaries of how game mechanics are utilized to tell stories. As popular entertainment continues to become more interactive, we aim to shape its future.
- Integrity. We believe in a proactive approach to ensuring the quality of our work and how we go about making it. We value and nurture the voices of our creators. When mistakes are made, we listen, learn, and take action.
- Inclusivity. We are the change we want to see in the gaming industry. That means we center narratives around a diverse set of individuals. It also means we are and work with a diverse set of individuals, providing a multiplicity of perspectives on our methods and projects.
IMMORTALITY is an interactive trilogy from Sam Barlow, creator of Her Story. Use the cinematic ability to teleport from scene to scene to explore a treasure trove of newly unearthed footage from the three lost films of Marissa Marcel and traverse decades of movie history.
Telling Lies is an investigative thriller game with non-linear storytelling. Four private lives. One big lie. Search through secretly recorded video conversations to discover the truth.