3D Generalist (Character Animation)

Optillusion Games
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Posted
June 5, 2025
Full Time
Orange County, CA
On-site

Weʼre hunting for a versatile Game 3D Generalist who can model, texture, rig, and animate assets that pop off the screen—especially stylized or anime-inspired characters. Youʼll partner with designers, engineers, and 2D artists to build striking worlds and expressive characters for our next projects.

 

Key Responsibilities

  • Model, texture, rig, and animate high-quality 3D assets—characters, environments, props, and VFX—optimized for real-time performance.
  • Own the end-to-end 3D art pipeline, ensuring consistent style and technical standards across the project.
  • Collaborate with gameplay and narrative teams to prototype and iterate on visual ideas that reinforce mechanics and storytelling.
  • Create clean, efficient topology and UVs suitable for multiple platforms (PC, mobile, console).
  • Work closely with tech artists to integrate assets into Unity, troubleshoot issues, and maintain performance budgets.
  • Contribute to marketing needs—short character loops, key-art renders, or in-engine cinematics—as required.

 

Must-Haves

  • 3+years of professional 3D game-art production.
  • Proven chops in stylized or anime aesthetics—especially character animation.
  • Portfolio showing the full 3D pipeline: modeling, texturing, rigging, and animation (both body and facial).
  • Expert knowledge of industry-standard 3D tools (e.g., Blender, Maya, 3dsMax,
  • ZBrush, SubstancePainter/Designer or equivalent software).
  • Solid grasp of real-time asset optimization: poly count, LODs, texture compression, PBR workflows.
  • Solid grasp of Unityʼs character-animation pipeline—including essentials like root motion, rig import/retargeting, and clip integration.
  • Experience animating in Unity (Animator, Timeline, Mecanim).
  • Basic understanding of shaders, lighting, and VFX for stylized visuals.
  • Excellent communication, self-management, and cross-discipline collaboration skills.

 

Nice-to-Haves

  • Familiarity with Unityʼs URP/HDRP pipelines and shader graph.
  • Experience with cloth/hair simulation or stylized VFX.
  • Experience solving technical problems about character animation.
  • Comfort working in a small, fast-moving team where youʼll wear multiple hats.
  • Have a strong interest in AI and be proficient in using various AI tools.
About
Optillusion Games

We at Optillusion Games are a collective of artists, storytellers, and disruptors dedicated to the craft of interactive art. We don't just build games; we build immersive worlds that blur the boundary between the player's reality and our imagination. At our core, we thrive on experimental design, unconventional ideas, and exploring the possibilities in games.

"DPGarden" is based on taking the role of an aspiring actress Aria, as she steps onto the stage to pursue the dream she has carried since childhood. Explore over 70 locations, encounter unforgettable characters, and relive three months of love, dreams, and destiny as each new path brings you closer to the hidden truth.

 

While Waiting. Presented by the team behind critically acclaimed "Moncage", this is a transformative adventure exploring the art of waiting. Clear the game by doing nothing, but discover the power of acceptance and patience in numerous situations from birth to death. Learn to embrace life as you wait.

Pick Me Pick Me is not just a dating simulator game. Play with friends or on your own, have a blast by outwitting your love rival to win the hearts of over 20 unique characters made by our talented art team or by other creatives in the community!

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