Weʼre looking for a hands-on Technical Artist who thrives at the crossroads of art and engineering. Youʼll shape our rendering pipeline—especially Unity URP—so 2D hand-painted backdrops and 3D characters play together in one striking, stylized world. From shader prototypes to profiling on low-end hardware, youʼll keep our visuals gorgeous and performant. The role begins at 32 hours/week for a 2-month probation period, then bumps to 40 hours/week upon passing. We will waive the probation period for exceptional candidates.
Key Responsibilities
- Build, maintain, and document Unity URP setups (lighting, post-process, camera tricks, custom passes).
- Devise techniques that let illustrative backgrounds, 3D props, and VFX blend into a cohesive look.
- Design and implement blended lighting and shadow systems that unify 2D backdrops with 3D assets for a seamless, stylized look.
- Prototype in Shader Graph or HLSL/ShaderLab to achieve watercolor edges, halftone dots, anime outlines—whatever sells the fantasy.
- Profile CPU/GPU, analyze overdraw, wrangle draw calls, and implement LODs, batching, and texture compression.
- Create or customize Unity editor tools that speed asset integration, material swapping, and lighting previews.
Must-Haves
- 2 + years in technical art for real-time games.
- Focused on stylized look.
- Deep knowledge of Unity URP (forward & deferred), camera/volume systems, and Scriptable Render Features.
- Strong lighting fundamentals in both 2D and 3D contexts.
- Fluent in Shader Graph/ASE & HLSL/ShaderLab; comfortable with C# editor tooling.
- Solid grasp of performance profiling and optimization strategies for PC and mobile.
- Clear communicator who can translate “it feels off” feedback into actionable tasks.
- Self-driven; thrives in a small studio where you wear multiple hats.
Nice-to-Haves
- Experience with custom SRPs.
- Familiarity with GPU instancing, compute shaders, or VFX Graph.
- Solid mathematical background for 3D game.
- Comfort with 3D DCC tools
- Blender, Maya) for rapid look-dev.
- Interest in AI workflows (e.g., texture up-res, generative concept iteration).
-
Founded in 2019, Optillusion Games is a studio dedicated to exploring the limitless possibilities of gaming. Building on the success of our first title, Moncage, we recently launched While Waiting. Our team is passionate about experimenting with fresh, innovative ideas, and we are now exploring multiplayer games and AI-native games to bring new horizons to the industry.
While Waiting is a transformative adventure exploring the art of waiting. Clear the game by doing nothing, but discover the power of acceptance and patience in numerous situations from birth to death. Learn to embrace life as you wait.
Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.