2D Game Artist

Reality Reload
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Posted
June 22, 2026
Part Time
Anywhere
Remote

ABOUT THE PROJECT

We’re an indie team building a narrative-driven minigame collection about the immigrant experience in America. The project is in active development, and we’re a small, distributed team. This is a part-time contract role. You’ll work remotely, with regular async collaboration and scheduled team syncs.

 

WHAT WE'RE GOING FOR

We’re making the game as a heartfelt, intimate satire of contemporary American life and culture, seen through the eyes of an immigrant (and, sometimes, an alien).

We’re in our third prototyping phase, rapidly testing visual and narrative directions, so we haven’t locked in a specific art style yet. We’re looking for someone who can explore a visual language that feels intimate, heartfelt, satirical, disarming, and a little weird (there will be aliens, after all). We want to capture contemporary urban life, especially in the San Francisco Bay Area, but not in a photorealistic way. We’re after something unique, funny, and bold, something that brings players home.

 

WHAT YOU'LL DO

  • Develop the visual art direction with the team: style, tone, color, and illustration language
  • Produce game-ready assets: characters, environments, UI illustrations, supporting visuals
  • Collaborate across Game Design, Narrative, and UI/UX to make art and systems feel unified
  • Communicate proactively with the team and leads, keeping the art direction aligned with our shared vision and keeping scope and pace on track.
  • Report regularly to your supervisor on task planning and progress
  • Contribute to a shared style guide that keeps the visual language consistent across all three stories

 

WHAT WE'RE LOOKING FOR

  • 2–3 years working as a game artist in the industry
  • Shipped at least one title as the main artist or main contributor to art production
  • A team player and active communicator who can give and receive constructive feedback
  • Punctual and respectful of everyone’s time: you deliver and show up when you say you will
  • Familiarity with Unity asset pipelines or similar production environments
  • Honest and transparent: comfortable voicing constraints or disagreement early, politely and constructively
  • A good sense of humor
  • Comfortable engaging with serious subjects such as immigration
  • No AI-generated art

 

HOW TO APPLY

Send us:

  • Your portfolio (link or PDF)
  • A brief note on what drew you to this project (2 to 3 sentences is plenty)
  • Your expected hourly or project rate

 

We read every application. If your work catches our attention, we'll reach out to set up a conversation.

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Reality Reload
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