Gameplay Programmer

Six Ton Axe Games
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Posted
February 9, 2024
Contract
Anywhere
Remote

Six Ton Axe Games is hiring a Gameplay Programmer with designer sensibilities for an indie horror game.

 

About the Gig:

  • Compensated: Yes
  • Pay: Negotiable - per asset
  • Revision based Contracts
  • Start Date: ASAP

 

We are seeking a talented gameplay programmer to help develop and implement systems for our atmospheric horror project. The ideal candidate will also have designer sensibilities to help push the quality of gameplay experience and develop the game in a collaborative way. We want our ideal candidate to be able to bring ideas to the table and develop in a communicative and collaborative manner.

 

What We’re Looking For:

  • A programmer with experience developing in Unreal Engine 4, with C++ and Blueprints.
  • Experience working with First Person stealth-based mechanics and enemy AI.
  • Experience and knowledge of animation systems within Unreal, as smooth animation will be a priority.
  • A willingness to collaborate in an iterative process to develop an engaging experience.
  • Design sensibilities are a big plus for the collaborative nature of the project.
  • We have functioning prototypes of the behaviors we are looking for which can be used as a reference to establish clear direction.
  • Some behaviors and mechanics include patrolling, AI sight and hearing, navigation, QTE’s and linear chase events.

 

To Apply:

For interested applicants, please send us an email with your resume and relevant work examples.

Thanks a lot! We look forward to speaking with you!

About 
Six Ton Axe Games

STAG is a collaborative of professional game developers based out of Austin, TX, with a passion for creating engaging and memorable videogame experiences. We are a brand new start up with a focus on compelling storytelling, high end visuals, and polished player experience.

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