Seeking UE5 Combat Animator for "Elden Ring" Style Action-RPG (Freelance/Hourly)
The Project:
We are developing a multiplayer action RPG in Unreal Engine 5 set in a dark, low-fantasy universe. The gameplay targets the "Defensive Trinity" of combat (Parry, Dodge, Block) with a focus on heavy, deliberate, and high-consequence encounters similar to Elden Ring.
The Role:
We are looking for an experienced Gameplay Animator for ad-hoc, hourly work. This role is less about keyframing from zero and more about editing, refining, and expanding high-quality marketplace asset packs to fit our specific combat design.
We need someone who can take a "good" base animation and turn it into a "perfect" gameplay asset that feels responsive and heavy.
Key Responsibilities:
Nice to Have:
Logistics:
To Apply:
Please submit an expression of interest to our online application form, including links to your best combat animation work!

We're a small UK studio with serious ambitions — building deep Soulslike and Scapelike multiplayer games that reward mastery. We hire for technical excellence and a genuine love of the craft.
Why join Tigerroll
A studio worth building with. We fund our own games and answer to players, not investors. That means real ownership, creative freedom and the space to build something worth remembering.
Indie isn't for everyone — and that's okay. We're a small self-funded team with no publisher — which means we can't match big-studio salaries, but it also means no investors dictating design and no committee watering down your work. We want craftspeople driven by technical excellence and a genuine love of the genre, not the size of the paycheck. We'd rather be upfront about that than oversell it.
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