Pixel Artist

Weathered Sweater
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Posted
September 16, 2024
Part Time
Anywhere
Remote

Hey there! I'm Ryan, a game developer that's been making indie games for the last 10 years.

I'm currently figuring out what my next game will be and I'm looking to hire a pixel artist to help me with creating the art. The focus for this role is developing screenshot mockups, establishing art styles, and creating assets for pitches and prototypes, but if things go well would transition into making the art for the shipped game.

 

General Information:

  • This is a paid, part-time, contract role.
  • Hours will be "as needed". This means the amount of work may be inconsistent from week-to-week depending on what's going on at the studio.
  • If you are hired, there is a 6 week probation period during which we will be evaluating the relationship. After this period we'll determine whether or not to extend the contract.

 

Job Information:

  • This role will involve making pixel art for various styles of game. Currently I am prototyping a top-down, JRPG-inspired game, so we'd likely start there.
  • Ideal candidate has made and loves to make mockups for game ideas. Things that look like screenshots. Since a big part of this job will be exploring how games might look before they are made, this experience is a requirement.
  • You should have a deep understanding of how pixel art is created and implemented in game engines like Unity, Game Maker, Godot, etc. Experience making terrain tilesets and laying out tiles for auto-tiling is therefore a must.
  • This role is experimental, so there's a bit to learn and hoping to experiment with how it works or perhaps doesn't work.

 

Studio Information:

  • The studio is currently just me and anyone I work with on an as-needed basis (like you!). I've worked on many games over the last 10 years or so! And I've been indie and mostly self-funded that entire time!
  • I tend to work on one or two internal projects at a time, and historically have taken on contract work to fund things. The goal now is to generate income from our shipped products so we can sustain more of the studio through sales.
  • We pay through Bill.com. An account is not required, but makes things easier! This is ACH/direct deposit or wire depending on where you are located. Generally we'll pay monthly for worked billed in the previous month.
  • We communicate through Slack (moving to Discord soon) and currently use Trello for product/project management.
  • More info at our website!

 

If you're interested apply at the link! :)

I will aim to get "yes let's talk more" and "no, we're not interested" type emails sent out quickly.

About 
Weathered Sweater

Weathered Sweater is the development studio of Ryan Huggins, a developer focused on creating short, impactful games that are great for the people that play them and for the people that make them.

We are trying to make the world a better place for artists of all kinds and are committed to building games in better ways.

Right now we’re working on both an unannounced turn-based survival game and a 2D, JRPG-inspired project!

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