We’re looking for engineers who can help with development on our narrative-focused rhythm adventure game, UNBEATABLE. With our directors, you’ll be helping us with ensuring that technical stability, bugs, and polish are a part of every step with the project. Our ideal candidate is a developer who is quick to adapt to an expanding codebase and can quickly diagnose problems that’ll impact the final quality of the game, ensuring the rest of the team can focus on content creation and implementation. Strong communication with the engineering team, and the ability to problem solve and cut through inefficiencies are key to this, and the things we need the most as we’re hurdling towards the finish line for this project!
This is a remote, contractual position with hourly pay. You do not need to live in the United States as we’re willing to accommodate scheduling based on your region and time-zone. However, the team communicates primarily in English.
What we’re looking for…
Interested in applying?
Send us an email with your portfolio/resumes! Examples of past work is ideal for us to consider your application.
Assuming we get your application and would like to reach out, we’ll schedule an interview to chat further (the team operates on Eastern Standard Time). We’re a growing team and gearing up for the next phase of this project, so we expect this process to take a few weeks on our part!
D-CELL GAMES is a remotely operated studio that believes the best way to make a crowd-pleaser is to make the crowd hate you before winning them back. They don't seek to only imitate the things they love; they want to understand them. UNBEATABLE, a story-driven rhythm game, is their first project.
UNBEATABLE is a rhythm-adventure game where music is illegal and you do crimes. Talk your way through trouble as you explore vibrant locales. Fight your way through exciting arcade-perfect rhythm setpieces, featuring an original soundtrack by Peak Divide. The game is releasing in 2025 on PC, PS5, and Xbox Series consoles.
A free episodic companion piece, UNBEATABLE [white label], was released alongside the Kickstarter and is occasionally updated with new content and bug fixes. It has received over 400,000 downloads to date across Steam and Itch.io.