Weʼre looking for a hands-on Technical Artist who thrives at the crossroads of art and engineering. Youʼll shape our rendering pipeline—especially Unity URP—so 2D hand-painted backdrops and 3D characters play together in one striking, stylized world. From shader prototypes to profiling on low-end hardware, youʼll keep our visuals gorgeous and performant. The role begins at 32 hours/week for a 2-month probation period, then bumps to 40 hours/week upon passing. We will waive the probation period for exceptional candidates.
Key Responsibilities
Must-Haves
Nice-to-Haves

Founded in 2019, Optillusion Games is a studio dedicated to exploring the limitless possibilities of gaming. Building on the success of our first title, Moncage, we recently launched While Waiting. Our team is passionate about experimenting with fresh, innovative ideas, and we are now exploring multiplayer games and AI-native games to bring new horizons to the industry.
Rinthine is a survival-crafting adventure set within the Machine—a labyrinth of winding paths, crumbling ruins, and buried secrets. Step into the role of the Wayfinder as you explore the endless halls.
While Waiting is a transformative adventure exploring the art of waiting. Clear the game by doing nothing, but discover the power of acceptance and patience in numerous situations from birth to death. Learn to embrace life as you wait.
Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.